

And all the textures show up in the game, so I installed them correctly. I installed the texture pack the same way OP suggested, inside the D3BFGHR folder within the game's main folder \Doom 3 BFG Edition. If you say interaction.vfp and test.vfp should work for Doom 3 BFG too, then all I need is where to put them. It is Doom 3 BFG that I don't those files and folder already made, because the downloads mentioned by the OP don't have that already made. I already have vanilla Doom 3 working with POM since Absolute HD already has the folder (glprogs) and files (interaction.vfp, test.vfp) already made. Yes, they do exist on the vanilla files of the game, so I assume they will work A.Yes, it should work if you are using RBDOOM or DOOM BFA. Also, do the two glprogs files that came with Absolute HD: interaction.vfp and test.vfp, work for Doom 3 BFG too? Thanks. Originally posted by ReadyToPlay:Could you clarify the steps? Do I create a "renderprogs" folder and a "gl" subfolder in my mod folder? Tried that and didn't work. Source of the texture pack was found from here:

This should hopefully get the game running with the Wulfen and Monoxead textures.

Then go into Launch Options for Doom 3: BFG Edition and add the following without quotation marks: "+set fs_resourceLoadPriority 0 +set fs_game " Rename the Wulfen and Monoxead mod folder to something else like "D3BFGHR" or something and put it into the Doom 3: BFG Edition folder, making sure it does NOT replace or overwrites anything in the base folder. Take the contents of either versions of RBDoom3BFG and place them into your Doom 3 BFG Edition folder, then download the the Wulfen and Monoxead textures for BFG Edition here: Or Classic RBDoom3BFG if you want something to fix the classic Doom games in BFG Edition: You'll need RBDoom3BFG if you want to use texture mods from my experience, though I'm not sure if you want to get achievements along the way.
